Looooooove this game. Looks great and has tight controls(I used controller). A lot of content for a demo. Can't wait for the full release. 5 Stars.
A downloadable game for Windows
Fight your way out of a planet prison in this 2D roguelite hand-drawn platformer!
You've been captured and sent to entertain aliens as a gladiator in a faraway planet called Tartarus. You will have to advance through a randomly generated cave with deadly traps and monsters blocking your path. Choose your opponents in the arenas, beat them for items and coins and you might be able to earn your freedom!
- Tight and fluid controls that allow you to dodge and fight enemies without taking hits - the only ceiling is your own skillset!
- Dozens of hand-crafted rooms that are randomly picked to make every new run feel unique.
- 10 enemies and 3 bosses to beat with different movesets and attack patterns.
- 100+ items including weapons and trinkets that unlock new abilities for your character.
- 3 characters that fit different playstyles.
- 15+ perks to unlock by completing challenges, used to customize your characters as they gain experience.
This game is in development. The current release is a free demo which includes one level. The full game will have more content and features and will probably be released later this year on Steam, Itch and other platforms.
Can I use a controller? Yes. You can play the game either with a keyboard or an xbox 360 controller. Other controllers may work, but you might have to use x360ce to configure them as an xbox 360 controller.
I am experiencing low framerates, what do I do? First, go to the ingame video settings ("Settings" => "Video") and lower everything, especially the "Details" option. You can also lower the resolution (try to keep the same aspect ratio to eliminate black bars). If you're playing on a laptop, try switching the game to your computer's dedicated GPU. If the low framerates are sporadic, alt-tabbing when it happens might solve the problem.
Can I play on Mac or Linux? No. It only works on Windows for now.
|Updated||12 days ago|
|Made with||GameMaker: Studio, Krita|
|Tags||2D, Controller, Difficult, GameMaker, gamepad, Hand-drawn, Roguelike, Roguelite, Sci-fi, Singleplayer|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller|
|Accessibility||Configurable controls, Interactive tutorial|
Log in with itch.io to leave a comment.
Truly a great platformer that goes deep in depth and holds a high skill ceiling allowing for awesome customization. Love the hand-drawn artwork and the different types of monsters! Although, I'm wondering if there's some sort of save feature to keep my progress. With that, this game would be complete!
Thanks for the kind words, watching you play was very entertaining! I'll try to fix the little glitches you found.
The perks and characters you unlock are saved, but your ingame progress beyond the tutorial is reseted when you die. The dungeon is randomized, which means the rooms you encounter after you die will be different everytime. You also don't have to redo the tutorial after you've done it once.
I might implement a feature that allows you to keep your progress when you simply leave the game though. I'll look into it!
Looking forward to your next videos!
Wow...the 0.2.0 update turned this game from interesting to downright fantastic for me. Love the direction you’re headed and look forward to see what’s to come.
Все очень классно. Управления слегка не удобна на клавиатуре. Буду ждать релиза :)
Спасибо за игру! Я не все поняла, но все равно было весело. Новое обновление устраняет многие проблемы, которые у вас, похоже, есть. Мы постараемся поддержать джойстик и двойной удар, когда сможем!
Really fun, and I like what it's got so far, but this game feels super difficult. I think the control scheme is just a bit awkward for me and didn't realize you could use a controller. Definitly going tot try it out with a controller next time, hopefully that should help me out. It also felt like sometimes jumping wasn't always consistant, like when holding to jump higher up a wall, seemed like I had a 50/50 chance of getting that big jump or just sticking to the wall. Made a video, hope you enjoy!
Thank you for making that video and for your feedback! Watching you play is very helpful to me as I can better pinpoint what needs to be modified.
I agree with you about the difficulty. A lot of people have complained about it aswell as the weird control scheme.
I am currently working on an update that will drastically decrease the difficulty and change the default keyboard bindings (the mouse will be usable and hopefully be more intuitive).
It will be probably be out near the end of this week. I'll also take a look at that jumping issue you have pointed out.
how do I clime the thing in the begining
To climb the wall: stand next to the right wall, keep "D" pressed and jump multiple times until you get to the top.
I understand this manoeuver can be a bit tricky in the current version of the game. This is going to be made easier in the next update!
i love the game but i suck at it
The game is very hard in its current state. We are currently working to make it easier with the next update!
This is a very fun game, and we like everything about it!!
Thank you for your feedback and for the kind words about the art style!
Your video was very entertaining to watch. And it helped me point out things I should work on to make playing more intuitive.
About the room where you got stuck, you actually had to hit the sword in the middle of the room :) I'll make sure to put some more indications in the next update.
How can someone not take the chance to have fun AND say the 'Are you not entertained?' line? Cool idea, looking forward to seeing more. :)